

It's a delightful way to play - you can either take on different clumps of bad guys at once or strategize and play together, taking out smaller groups of enemies in a combined show of force. It's not split-screen, either - everything happens on the same map. Each player moves her own characters around the map and hits the "Ready" button once that happens the heroes do their assigned tasks. Gameplay is the same as in single player there's just two of you this time. Not only can the second player shoot enemies on the large world map to stun and keep them from attacking, but you can enter battles together, giving you two teams of wacky heroes to take on the baddies.

Local multiplayer is the killer feature here, though. Some of those are dictating where a lot of the interest is but we've never made choices based on that kind of thing and don't plan to."īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. Other genres are emerging, very successful genres, that happen to be adversarial in part or in full. "A lot of us wish there'd be a little more of that going on. "There always seem to be some good co-op games to choose from, though it never seems like co-op games are in excess," he said. Paladin realizes that co-op games are scarce but refuses to kowtow to the gaming fad. Launched earlier this month, it's available on Xbox One and PC via Steam. You can level up in teams of five to explore the map, complete story quests and fight other people online as well as locally. Pit People is a turn-based strategy game, with a cadre of odd fighters. "Whenever it makes enough sense, we'll do our best to make sure it is always included! Our brains are firmly rooted in the old school stand-up-arcade era." "Co-op memories are very strong with the right games and there's all sorts of fun interactions going on, not only in the game but for the players on the couch," said Dan Paladin, co-founder, art director and designer on Pit People. For the folks behind Alien Hominid, Castle Crashers, Battleblock Theater and now Pit People, however, being able to play with other people on the same screen has always been a priority. In our world of ubiquitous broadband and online multiplayer, couch-based co-op gaming isn't the first consideration for most development studios.
